The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is developing and commercializing technology that improves human computer interaction and by doing so unlocks the power of human intelligence. The HIT Lab NZ conducts research with new emerging technologies such as Augmented Reality, Next Generation Video Conferencing, Immersive Visualization and Human-Robot Interaction. Interaction Design techniques are used to adapt these technologies to the needs of end users and solve real world problems. The end goal is to improve the user experience with technology.
This Wednesday the 15th of May at 2pm we have a special seminar from Norman Carlson, who is a senior trainer at City Fitness, and has been working with Larry Podmore over the last year.
Norman has developed a closed loop training and diet system with feedback loops built in for individuals.
He is interested in gaining insights from the HITLabNZ team on the concept, which we have shown in prototype to Tom Furness.
The seminar will show work on the programme to date and gain feedback on the potential for research and deployment of such a system.
See you all there.
This Wednesday, the 20th of March, at 2pm, Danielle Cummings will give a Seminar about her research:
Team coordination is vital to the success of team missions. On the battlefield and in other hazardous environments, mission outcomes are often very unpredictable because of unforeseen circumstances and complications encountered that adversely affect team coordination. In addition, the battlefield is constantly evolving as new technology, such as context-aware systems and unmanned drones, becomes available to assist teams in coordinating team efforts. As a result, we must re-evaluate the dynamics of teams that operate in high-stress, hazardous environments in order to learn how to use technology to enhance team coordination within this new context. In dangerous environments where multi-tasking is critical for the safety and success of the team operation, it is important to know what forms of interaction are most conducive to team tasks. We've conducted an ethnographic analysis of Soldiers and researched technologies such as sketch recognition, physiological data classification, augmented reality, and haptics to come up with a set of core principles to be used when designing technological tools for these teams. This research has resulted in the development of a multimodal solution that enhances team coordination by allowing users to synchronize their tasks while keeping an overall awareness of team status and their environment.
All Welcome, See you there.
This Wednesday at 2pm in the Access Grid Room, Ryan Walker will be giving a presentation about his research:
In this talk, I discuss my experience of building and designing a motion feedback system for object manipulation, some of the benefits of object manipulation, and give a taste of the larger philosophical discussions to which my research relates. I will also be showing videos made by object manipulators, so that I may convey some of the important cultural aspects of the community, as well as discuss the ways in which knowledge in this community is transferred.
See you there.
CCDU 3D, an outdoor augmented reality app that shows the Christchurch Central Recovery Plan in 3D, was featured in 3 News on Sunday (10 Mar 2013). Thanks to those who contributed to Outdoor AR projects.
You can watch the news clip on the 3 News website:
Please visit Google Play Store to try the app on your Android Tablet.
Today, Wednesday 27th February at 2pm in the Access Grid room, Gregory Baker will give a Seminar about his PhD research.
Many valuable ideas for how information systems may be used are generated by the user community, rather than by developers or system designers. Numerous examples exist of systems which were designed with one purpose in mind, only to be repurposed by users. Despite this fact, relatively little empirical work has been done on explaining how users apply their creativity to develop new and useful ways to use IT systems.
My study aims to address this gap in the literature. Taking a critical realist perspective and applying some of the most recent work in cognitive psychology, ecological psychology, and semiotic engineering, I seek to understand the information processing mechanisms by which users discover creative ways to appropriate IT systems.
This work is ongoing, and this presentation will provide an overview of what has been done so far. I look forward to your feedback.
Look forward to seeing you all there.