Top Logo

36_s.jpg
HomeResearchVisualization

Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop

Research Area: Visualization Year: 2012
Type of Publication: In Proceedings
Authors: Piumsomboon, Thammathip
Clark, Adrian
Umakatsu, Atsushi
Billinghurst, Mark
Book title: 3D User Interfaces (3DUI), 2012 IEEE Symposium on
Pages: 155-156
Address: Costa Mesa, CA
Month: 4-5 March 2012

BibTex:
 
Abstract:
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for physically-based interaction and environment awareness to support face-to-face collaboration using Microsoft Kinect. Our framework comprises of six major components: (1) marker tracking (2) depth acquisition (3) image processing (4) physics simulation (5) communication and (6) rendering. The resulting augmented environment supports occlusion, shadows, and physically-based interaction of real and virtual objects. We propose three methods of natural hand representations including mesh-based, direct sphere substitution and variational optical flow. A tabletop racing game and AR Sandbox applications are created based on this framework, showing the application possibilities.
[Bibtex] [RIS] [MODS]

If you like it, share it!

Contact

Address
HIT Lab NZ
Old Maths Building
University of Canterbury
Ilam, Christchurch
New Zealand

Phone
(64 3) 364 2349

Email
info@hitlabnz.org

University of Canterbury

University of Washington

Canterbury Development Corporation