by hitlabnz | Nov 15, 2021
Applied Immersive Gaming Initiative Applied Immersive Gaming Initiative Welcome to the Applied Immersive Gaming Initiative (AIGI) at the HIT Lab NZ! Background AIGI was founded in 2019 with the support of the Tertiary Education Commission NZ funding of $3.2...
by hitlabnz | Feb 28, 2021
How Might We Co-Design and Evaluate a Game-Based Approach for Youth Social Anxiety? 2020-2024 Summary This research investigates the intersection of games + virtual reality as a support and exposure tool for anxiety and asks how might we co-design and evaluate a...
by hitlabnz | Feb 23, 2021
Addressing Video Game Development Challenges Using Industry Best Practices 2019 – 2024 Summary The aim of this project is to investigate both industry and academic data on video game development (VGD) to construct an empirical model of the domain that can be...
by hitlabnz | Feb 26, 2024
Playing with Uncertainty: Participatory Modelling to Facilitate Social and Technical Investment Negotiations for Resilience Planning 2020 – 2023 Summary Resilience has become a fundamental paradigm for communities to deal with disaster planning, particularly in...
by hitlabnz | Feb 2, 2024
Immersive Virtual Reality for Children in Formal Education 2020 – 2023 Summary This PhD thesis explored the integration of virtual reality (VR) technology into formal education, specifically targeting school-aged children. While VR has gained traction primarily...
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