by hitlabnz | Sep 26, 2024
Exploring Multiple World Views for Marine Conservation Decision-Making 2022 – 2027 Summary Mā te whakarongo, ka mōhio Mā te mōhio, ka mārama, Mā te mārama, ka matau Mā te matau, ka ora. Through sensing, comes awareness, Through awareness, comes understanding,...
by hitlabnz | Sep 25, 2024
Games Based Interventions to Improve Psycho-Social Wellbeing in Deaf and Hard of Hearing Youth 2022 – 2026 Summary This research project will co-design an immersive game for deaf and hard of hearing (DHH) children to practice specific communication skills. With...
by hitlabnz | Jun 24, 2024
Facilitating Earthquake Preparedness at an Individual Level Through Immersive Virtual Reality Gaming 2023 – 2026 Summary This research will demonstrate that even personal experience of an earthquake, which is considered the most influential factor of earthquake...
by hitlabnz | Apr 23, 2024
Designing Learning Games about Volcanic Hazards for Primary Aged Children in a Bi-Cultural Environment 2022-2026 Summary This research aims to answer how learning games can be designed and used to encourage learning about natural hazards in Aotearoa New Zealand. Thus...
by hitlabnz | Mar 20, 2024
He karapitipitinga mariko – Immersive regenerative tourism experiences in Aotearoa 2024 – ongoing Summary Tourism is emerging from a global crisis. While tourism operators still negotiate the immediate effects of the global pandemic, systemic issues that emerged...
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