Virtual Reality Learning for Firefighters

Virtual Reality Learning for Firefighters

Immersive Training Environment for High Risk / High Cost Tasks 2021 – ongoing Summary Firefighting is a dangerous profession, making safe and effective training complicated. In-person live demonstrations involving fire must be planned and conducted with the...
User Privacy and Expressiveness in VR

User Privacy and Expressiveness in VR

Balancing the user privacy and expressiveness in VR mediated experiences 2021 – 2024 Summary In the realm of Virtual Reality (VR), the advent of advanced sensors has facilitated the collection of user movement data with unprecedented accuracy. This development...
Exploring Game-Based Tools for Youth Social Anxiety

Exploring Game-Based Tools for Youth Social Anxiety

How Might We Co-Design and Evaluate a Game-Based Approach for Youth Social Anxiety? 2020-2024 Summary This research investigates the intersection of games + virtual reality as a support and exposure tool for anxiety and asks how might we co-design and evaluate a...
Agile Video Game Development

Agile Video Game Development

Addressing Video Game Development Challenges Using Industry Best Practices 2019 – 2024 Summary The aim of this project is to investigate both industry and academic data on video game development (VGD) to construct an empirical model of the domain that can be...
Gamification to Facilitate Resilience Planning

Gamification to Facilitate Resilience Planning

Playing with Uncertainty: Participatory Modelling to Facilitate Social and Technical Investment Negotiations for Resilience Planning 2020 – 2023 Summary Resilience has become a fundamental paradigm for communities to deal with disaster planning, particularly in...