HIT Lab NZ Research Publications

2021-Today

2024
  • Mirza M, Lukosch S, and Lukosch H. (2024). Exploring the effects of time pressure and distracting elements in an Augmented Reality game for emergency preparedness, International Journal of Disaster Risk Reduction, 114, 104900, doi.org/10.1016/j.ijdrr.2024.104900
  • Greenslade M, Clark A, and Lukosch S. (2024). Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy Game. In Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI ’24). Association for Computing Machinery, New York, NY, USA, Article 6, 1–11. doi.org/10.1145/3677386.3682096
  • Ritter M, Liew K, Wickramasinghe YS, and Lukosch S. (2024). Trustful Trading in Shared Augmented Reality. In Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI ’24). Association for Computing Machinery, New York, NY, USA, Article 4, 1–12. doi.org/10.1145/3677386.3682086
  • Seneviratne A, Growns B, and Lukosch S. (2024). On the Impact of a Simulated Cognitive Augmentation to Detect Deception on Decision-making Confidence. In Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI ’24). Association for Computing Machinery, New York, NY, USA, Article 49, 1–2. doi.org/10.1145/3677386.3688901
  • Weissker T, Meier-Krueger M, Bimberg P, Lindeman RW, and Kuhlen T. (2024). Semi-Automated Guided Teleportation through Immersive Virtual Environments. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology Conference. Association for Computing Machinery, New York, NY, USA. doi.org/10.1145/3641825.3687724
  • Richardson M, Cork AG, Stanton Fraser D, Proulx MJ, Pan X, Krauß V, Khamis M, and Lukosch H. (2024). Shaping the future: Developing principles for policy recommendations for responsible innovation in virtual worlds. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA ’24). Association for Computing Machinery, New York, NY, USA, Article 488, 1–6. doi.org/10.1145/3613905.3636306
  • Wheeler SG, Hoermann S, Lindeman RW, Ghinea G, and Covaci A. (2024). Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality. Multimed Tools Appl. doi.org/10.1007/s11042-024-18200-4
  • Kumarapeli D, Jung S, and Lindeman RW. (2024). Privacy threats of behaviour identity detection in VR. Front. Virtual Real. 5:1197547. doi: 10.3389/frvir.2024.1197547 
  • Mohammadhossein N, Richter A, and Lukosch S. (2024). Augmented reality in learning settings: A systematic analysis of its benefits and avenues for future studies. Communications of the Association for Information Systems, 54, 29-49. doi.org/10.17705/1CAIS.05402
  • Wheeler SG, Hoermann S, Lukosch S, and Lindeman RW. (2024). Design and assessment of a virtual reality learning environment for firefighters. Front. Comput. Sci. 6:1274828. doi: 10.3389/fcomp.2024.1274828
  • Tong L, Lindeman RW, Lukosch H, Clifford R, and Regenbrecht H. (2024). Applying cinematic virtual reality with adaptability to indigenous storytelling. J. Comput. Cult. Herit, 17 (2), 1-25. doi.org/10.1145/3647996
2023
  • Harteveld, C., Sutherland, S., Troiano, G., Lukosch, H., Meijer, S. (Eds.) (2023). Lecture Notes in Computer Science: Vol. 13622. Simulation and Gaming for Social Impact. Springer. https://doi.org/10.1007/978-3-031-37171-4
  • Belter, M., Wu, Y., Lukosch, H. (2023). Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. In: Harteveld, C., Sutherland, S., Troiano, G., Lukosch, H., Meijer, S. (eds) Simulation and Gaming for Social Impact. ISAGA 2022. Lecture Notes in Computer Science, vol 13622. Springer, Cham. https://doi.org/10.1007/978-3-031-37171-4_2
  • Freese, M., & Lukosch, H. (2023). The Funnel of Game Design – An Adaptive Game Design Approach for Complex Systems. Simulation & Gaming, 0(0). https://doi.org/10.1177/10468781231222524
  • Topliss J, Lukosch S, Coutts E, Piumsomboon T. (2023) Manipulating Underfoot Tactile Perceptions of Flooring Materials in Augmented Virtuality. Applied Sciences,13(24):13106. https://doi.org/10.3390/app132413106
  • Zhao, J., T.P.Tran, K., Chalmers, A., Hoh, W., Yao, R., Dey, A., Wilmott, J., Lin, J., Billinghurst, M., Lindeman, R. & Rhee, T. (2023, November). Deep Learning-based Simulator Sickness Estimation from 3D Motion. https://openaccess.wgtn.ac.nz/articles/conference_contribution/Deep_Learning-based_Simulator_Sickness_Estimation_from_3D_Motion/24633747
  • White, J. E., Novak, R., Rarere-Briggs, B., Swit, C. S., & Lukosch, H. (2023). ‘Sensing’ Learners through Presence: Learning Relational Pedagogies for Infants Using Virtual Reality: Visiblising Pedagogies. Video Journal of Education and Pedagogy, 8(1), 1-19.  https://doi.org/10.1163/23644583-bja10043
  • Greenslade M, Clark A, and Lukosch S. (2023). Using Everyday Objects as Props for Virtual Objects in First Person Augmented Reality Games: An Elicitation Study. Proc. ACM Hum.-Comput. Interact. 7, CHI PLAY, Article 406. https://doi.org/10.1145/3611052
  • Bruder G, Peck T, Serafin S, Borst C, Sarupuri B, Weyers B, Lindeman R, Whaanga H. (2023). Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, New York, NY, USA. https://dl.acm.org/doi/proceedings/10.1145/3611659
  • Jung S, Wu Y, Lukosch S, Lukosch H, McKee R, and Lindeman R. (2023). Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. In Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST ’23). Association for Computing Machinery, New York, NY, USA, Article 4, 1–10. https://doi.org/10.1145/3611659.3615698
  • Topliss J, Lukosch S, Coutts E, Piumsomboon T. (2023). Visually Augmenting Underfoot Tactile Perception in Augmented Virtuality. In Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST ’23). Association for Computing Machinery, New York, NY, USA, Article 88, 1–2. https://doi.org/10.1145/3611659.3617212
  • Agusdinata DB., Lukosch H., Hanif M. and Watkins D. (2023) A Playful Approach to Household Sustainability: Results From a Pilot Study on Resource Consumption. Simulation and Gaming 54(1): 104-130. http://dx.doi.org/10.1177/10468781221138583.
  • Belter M., Lukosch H., Lindeman RW., Wu Y. and Steinicke F. (2023) Exploring Virtual Reality (VR) to Foster Attention in Math Practice – Comparing a VR to a Non-VR Game. Lecture Notes in Computer Science: 3-16. Springer Nature Switzerland. http://dx.doi.org/10.1007/978-3-031-35979-8_1.
  • Buchanan E., Loporcaro G. and Lukosch S. (2023) On the Effectiveness of Using Virtual Reality to View BIM Metadata in Architectural Design Reviews for Healthcare. Multimodal Technologies and Interaction 7(6) 60. http://dx.doi.org/10.3390/mti7060060.
  • Dewitz B., Karaosmanoglu S., Lindeman RW. and Steinicke F. (2023) Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques. In Proceedings – 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023: 807-808. http://dx.doi.org/10.1109/VRW58643.2023.00246.
  • Greenslade M., Clark A. and Lukosch S. (2023) Using Everyday Objects as Props for VirtualObjects in First Person Augmented Reality Games: An Elicitation Study. Proceedings of the ACM on Human-Computer Interaction 7(CHI PLAY) 406 http://dx.doi.org/10.1145/3611052.
  • Greenslade M., Clark A., Chen Z. and Lukosch S. (2023) Vibro-Tactile Feedback for Dial Interaction using an Everyday Object in Augmented Reality. In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW): 909-910. http://dx.doi.org/10.1109/VRW58643.2023.00297.
  • Harris NM., Lindeman RW., Bah CSF., Gerhard D. and Hoermann S. (2023) Eliciting real cravings with virtual food: Using immersive technologies to explore the effects of food stimuli in virtual reality. Frontiers in Psychology 14. http://dx.doi.org/10.3389/fpsyg.2023.956585.
  • Hobbie SE., King RA., Belo T., Kalinosky P., Baker LA., Finlay JC., Buyarski CA. and Bintner R. (2023) Sources of variation in nutrient loads collected through street sweeping in the Minneapolis-St. Paul Metropolitan Area, Minnesota, USA. Science of The Total Environment 166934: 166934-166934. http://dx.doi.org/10.1016/j.scitotenv.2023.166934.
  • Kumarapeli D., Jung S. and Lindeman RW. (2023) Privacy Threats of Behaviour Identity Detection in VR. In Proceedings – 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023: 861-862. http://dx.doi.org/10.1109/VRW58643.2023.00273.
  • Li C., Belter M., Liu J. and Lukosch H. (2023) Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis. Electronics (Switzerland) 12(11). http://dx.doi.org/10.3390/electronics12112497.
  • Lukosch HK. (2023) Richard D. Duke: Systems Thinker, Game Science Founder & Beloved Mentor. Simulation and Gaming 54(2): 221-234. http://dx.doi.org/10.1177/10468781231161955.
  • McGrath G, Kiel J, Wheeler SG, Hoermann S, Clark A, and Piumsomboon T. (2023). Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality. In Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST ’23). Association for Computing Machinery, New York, NY, USA, Article 76, 1–2. https://doi.org/10.1145/3611659.3617203
  • Mirza M., Lukosch S. and Lukosch H. (2023) Twitter Sentiment Analysis of Cross-Cultural Perspectives on Climate Change. In Cross-Cultural Design. HCII 2023. Lecture Notes in Computer Science, vol 14022: 392-406. http://dx.doi.org/10.1007/978-3-031-35936-1_29.
  • Moreira C., Simoes FPM., Lee MJW., Zorzal ER., Lindeman RW., Pereira JM., Johnsen K. and Jorge J. (2023) Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference. IEEE Access 11: 1906-1922. http://dx.doi.org/10.1109/ACCESS.2022.3233312.
  • Page, D., Lindeman R. and Lukosch S. (2023) Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface. Multimodal Technologies and Interaction 7(5). http://dx.doi.org/10.3390/mti7050047.
  • Simeone A; Weyers B; Bialkova S; Lindeman RW (Ed.) (2023) Everyday Virtual and Augmented Reality. (1 ed.) Springer. http://dx.doi.org/10.1007/978-3-031-05804-2.
  • Slingerland G., Kooijman J., Lukosch S., Comes T. and Brazier F. (2023) The power of stories: A framework to orchestrate reflection in urban storytelling to form stronger communities. Community Development 54(1): 18-37. http://dx.doi.org/10.1080/15575330.2021.1998169.
  • Sri Wickramasinghe Y., Lukosch S. and Lukosch H. (2023) Designing Immersive Multiplayer Location-Based Augmented Reality Games with Remotely Shared Spaces. In Becu N (Eds). Simulation and Gaming for Social and Environmental Transitions.: Proceedings of the54th Conference of the International Simulation and Gaming Association: 204-214.
  • Steed A., Archer D., Izzouzi L., Numan N., Shapiro K., Swapp D., Lammiman D., and Lindeman RW. (2023) Immersive competence and immersive literacy: Exploring how users learn about immersive experiences. Frontiers in Virtual Reality 4. http://dx.doi.org/10.3389/frvir.2023.1129242.
  • Wu Y., Lukosch S., Lukosch H., Lindeman R., McKee R., Fukuden S., Ross C. and Collins D. (2023) Training mental imagery skills of elite athletes in virtual reality. Frontiers in Virtual Reality 4. http://dx.doi.org/10.3389/frvir.2023.1189717.
2022
  • Allan DD., Vonasch AJ. and Bartneck C. (2022) “I Have to Praise You Like I Should?” The Effects of Implicit Self-Theories and Robot-Delivered Praise on Evaluations of a Social Robot. International Journal of Social Robotics http://dx.doi.org/10.1007/s12369-021-00848-9.
  • Allan DD., Vonasch AJ. and Bartneck C. (2022) The Doors of Social Robot Perception: The Influence of Implicit Self-theories. International Journal of Social Robotics 14(1): 127-140. http://dx.doi.org/10.1007/s12369-021-00767-9.
  • Avendano‐Uribe B., Lukosch H. and Milke M. (2022) Playing With Uncertainty: Facilitating CommunityBased Resilience Building. Urban Planning 7(2): 278-294. http://dx.doi.org/10.17645/up.v7i2.5098.
  • Belter M. and Lukosch H. (2022) Towards a Virtual Reality Math Game for Learning In Schools-A User Study. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 808-809. http://dx.doi.org/10.1109/VRW55335.2022.00255.
  • Belter M. and Lukosch H. (2022) Virtual Reality Games for Children with ADHD in Formal Education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 13219 LNCS: 211-220. http://dx.doi.org/10.1007/978-3-031-09959-5_18.
  • Buchanan E., Loporcaro G. and Lukosch S. (2022) On the Effectiveness of Conveying BIM Metadata in VR Design Reviews for Healthcare Architecture. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 806-807. http://dx.doi.org/10.1109/VRW55335.2022.00254. (Conference Contributions – Published)
  • Daher S., Clark A. and Barmaki R. (2022) Editorial: Immersive Technologies in Healthcare. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.962950.
  • Dhar U., Dubey J., Dumblekar V., Meijer S. and Lukosch H. (2022) In Gaming, Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers. Springer-Verlag, Berlin, Heidelberg, v-vi.
  • Dong Z., Zhang J., Bai X., Clark A., Lindeman R., He W. and Piumsomboon T. (2022) Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality. Frontiers in Virtual Reality http://dx.doi.org/10.3389/frvir.2022.927258. (Journal Articles)
  • Fonseca X., Lukosch S. and Brazier F. (2022) Design Framework for Social Interaction with Location-based Games. International Journal of Serious Games 9(1): 59-81. (Journal Articles)
  • Fonseca X., Lukosch S. and Brazier F. (2022) Software Architecture for Location-Based Games Designed for Social Interaction in Public Space. In Serious Games: 213-228. Cham: Springer International Publishing. http://dx.doi.org/10.1007/978-3-031-15325-9_16. (Conference Contributions – Published)
  • Fonseca X., Lukosch S., Lukosch H. and Brazier F. (2022) Requirements for Location-Based Games for Social Interaction. IEEE Transactions on Games 14(3): 377-390. http://dx.doi.org/10.1109/TG.2021.3078834.
  • Gill AL., Adler PB., Borer ET., Buyarski CR., Cleland EE., D’Antonio CM., Davies KF., Gruner DS., Harpole WS. and Hofmockel KS. (2022) Nitrogen increases earlystage and slows latestage decomposition across diverse grasslands. Journal of Ecology http://dx.doi.org/10.1111/1365-2745.13878.
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2022) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education 32(3): 1659-1677. http://dx.doi.org/10.1007/s10798-021-09669-3. (Journal Articles)
  • Greenslade M., Clark A. and Lukosch S. (2022) User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 842-843. http://dx.doi.org/10.1109/VRW55335.2022.00272. (Conference Contributions – Published)
  • Hoermann S, Saha S, Harris N, Bah C, Davidson J, Brogt E, Nichols A and Kennedy B. (2022, July 21) valuating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom using the Magma Pop Serious Game Games and Learning Alliance Conference (GALA 2022), Tampere, Finland. (Conference Contributions – Other)
  • Jung S., Wu Y., McKee R. and Lindeman R. (2022) All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) http://dx.doi.org/10.1109/VR51125.2022.00095. (Conference Contributions – Published)
  • Keijsers M., Bartneck C. and Eyssel F. (2022) Pay Them No Mind: the Influence of Implicit and Explicit Robot Mind Perception on the Right to be Protected. International Journal of Social Robotics 14(2): 499-514. http://dx.doi.org/10.1007/s12369-021-00799-1.
  • Keijsers M., Vega Corredor M., Hoermann S. and Tomintz M. (2022) Cue reactivity to electronic cigarettes: A systematic review. Substance Abuse: Research and Treatment http://dx.doi.org/10.1177/11782218221114971.
  • Kniestedt I., Lefter I., Lukosch S. and Brazier FM. (2022) Re-framing engagement for applied games: A conceptual framework. Entertainment Computing 41 http://dx.doi.org/10.1016/j.entcom.2021.100475. (Journal Articles)
  • Kniestedt I., Lukosch S., van der Kuil M., Lefter I. and Brazier F. (2022) Incorporating the Theory of Attention in Applied Game Design. In Entertainment Computing – ICEC 2022: 200-213. Springer International Publishing. http://dx.doi.org/10.1007/978-3-031-20212-4_16. (Conference Contributions – Published)
  • Kruijff E., Riecke BE., Trepkowski C. and Lindeman RW. (2022) First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.954587. (Journal Articles)
  • Kumarapeli D., Jung S. and Lindeman R. (2022) Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems. In Workshop Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00076. (Conference Contributions – Published)
  • Kumarapeli D., Jung S. and Lindeman R. (2022) Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions. In Workshop Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00176. (Conference Contributions – Published)
  • Li RC., Belter M., Platt-Young Z. and Lukosch HK. (2022) Immersive Games for Neurodiversity and Mental Health in Children and Young Adults. Handbook of Research on Promoting Economic and Social Development Through Serious Games: 238-258.IGI Global. http://dx.doi.org/10.4018/978-1-7998-9732-3.ch012.
  • Lukosch S., Langlotz T. and Jorge J. (2022) IEEE VR 2022 General Chairs Message. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022: XII. http://dx.doi.org/10.1109/VR51125.2022.00006. (Conference Contributions – Published)
  • Mencarini E., Rapp A., Colley A., Daiber F., Jones M., Kosmalla F., Lukosch S., Niess J., Niforatos E. and Woźniak PW. (2022) Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI ‘22. In CEUR Workshop Proceedings 3267. (Conference Contributions – Published)
  • Mencarini E., Rapp A., Colley A., Daiber F., Jones MD., Kosmalla F., Lukosch S., Niess J., Niforatos E. and WoÅniak PW. (2022) New Trends in HCI and Sports. In MobileHCI 2022 Adjunct – Publication of the 24th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services. http://dx.doi.org/10.1145/3528575.3551426. (Conference Contributions – Published)
  • Moeinzadeh AM., Calder A., Petersen C., Hoermann S. and Daneshfar A. (2022) Comparing virtual reality exergaming with conventional exercise in rehabilitation of people with multiple sclerosis: A systematic review. Neuropsychological Rehabilitation http://dx.doi.org/10.1080/09602011.2022.2107021.
  • Park N., Regenbrecht H., Duncan S., Mills S., Lindeman R., Pantidi N. and Whaanga H. (2022) Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) http://dx.doi.org/10.1109/VR51125.2022.00033. (Conference Contributions – Published)
  • Phelps, A. M. (2022, April 21). A Story of Convergence. CILECT North America Online Virtual Production Symposium, https://andyworld.io/writing/presentations/PHELPS_CILECT_2022.pptx (Conference Contributions – Other)
  • Phelps, A. M. (2022, April 7-8). The [Awesome] Power of Games and Interactive Entertainment. More Than Just A Game conference, The Honourable Society of Lincolns’ Inn, London, United Kingdom. https://andyworld.io/writing/presentations/PHELPS_MTJG_2022.pptx (Conference Contributions – Other)
  • Phelps, A. M. (2022, June 15-17). Fake News Cycles: The Repetitive Design of Disinformation Games. Games + Learning + Society (GLS) Conference (GLS 2022), University of California, Irvine, CA, United States. https://andyworld.io/writing/presentations/PHELPS_GLS_2022.pptx (Conference Contributions – Other)
  • Phelps, A. M. (2022, October 24-28). A (very) Brief History of Games & Education in the past 20ish Years. Education Symposium, Scottish Games Week, Edinburgh, Scotland. https://andyworld.io/writing/presentations/Phelps_Scottish_Games_Week.pptx (Conference Contributions – Other)
  • Phelps, A. M. and Rusch, D. C. (2022). The Witch’s Way: A Transformational Story In L. Clark & R. Kelomees (Eds.), The International Conference on Interactive Digital Storytelling (ICIDS) 2021 Art Book (pp. 65-83). ETC Press, Carnegie-Mellon University, Pittsburg, PA, United States. (Conference Contributions – Published)
  • Phelps, A. M. and Rusch, D. C. (2022, July 7-11). Navigating Existential, Transformational Game Design. Digital Games Research Association (DiGRA 2022) conference, Krakow, Poland. https://andyworld.io/writing/presentations/Phelps_Rusch_DIGRA_2022.pptx (Conference Contributions – Other)
  • Phelps, A. M. and Rusch, D. C. (2022, October 12-14). Magic, Myth & Meaning in Game Design. International Conference on Meaningful Play, Michigan State University, East Lansing, MI, United States. https://andyworld.io/writing/presentations/Phelps_Rusch_Meaningful_Play_2022.pptx (Conference Contributions – Other)
  • Phelps, A. M. and Rusch, D. C. (2022, October 22). Games for personal growth: Redefining notions of impact and design towards individual transformation [Paper Presentation]. 9th ECREA (European Communication Research and Education Association) conference, Aarhus, Denmark. https://andyworld.io/writing/presentations/PHELPS_RUSCH_ECREA_2022.pptx (Conference Contributions – Other)
  • Phelps, A., Consalvo, M., Bowman, N.D., and Smyth, S. (2022). Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience. In The 55th Annual Hawaiian International Conference on Systems Science (HICSS55). Maui, Hawaii, United States. http://hdl.handle.net/10125/79721 (Conference Contributions – Other)
  • Platt-Young, Z., Lukosch, H., and Phelps, A. (2022, August 26-27). Exploration of Immersive Game-Based Approaches for Youth Social Anxiety. (Poster Presentation) George Abbott Research Symposium, University of Otago, Christchurch, New Zealand.
  • Rackerby R., Lukosch S. and Munro D. (2022) On Understanding and Measuring the Cognitive Load of Amputees for Rehabilitation and Prosthetic Development. Archives of Rehabilitation Research and Clinical Translation. http://dx.doi.org/10.1016/j.arrct.2022.100216. (Journal Articles)
  • Regenbrecht H., Park N., Duncan S., Mills S., Lutz R., Lloyd-Jones L., Ott C., Thompson B., Whaanga D. and Lindeman RW. (2022) Ātea Presence – Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting. IEEE Technology and Society Magazine 41(1): 32-42. http://dx.doi.org/10.1109/MTS.2022.3147525. (Journal Articles)
  • Rusch, D. C., and Phelps, A. M. (2022). The Magic of The Witch’s Way. In Koenig, N. Denk, A. Pfeiffer, & T. Wernbacher (Eds.), The Magic of Games. (pp. 55-72). Donau-Universitat, Krems. https://doi.org/10.48341/NCAP-6J40
  • Slingerland G., Fonseca X., Lukosch S. and Brazier F. (2022) Location-based challenges for playful neighbourhood exploration. Behaviour and Information Technology 41(2): 433-451. http://dx.doi.org/10.1080/0144929X.2020.1829707. (Journal Articles)
  • Slingerland G., Murray M., Lukosch S., McCarthy J. and Brazier F. (2022) Participatory Design Going Digital: Challenges and Opportunities for Distributed Place-Making. Computer Supported Cooperative Work: CSCW: An International Journal 31(4): 669-700. http://dx.doi.org/10.1007/s10606-022-09438-3. (Journal Articles)
  • Thanyadit S., Punpongsanon P., Piumsomboon T. and Pong TC. (2022) XR-LIVE: Enhancing Asynchronous Shared-Space Demonstrations with Spatial-temporal Assistive Toolsets for Effective Learning in Immersive Virtual Laboratories. Proceedings of the ACM on Human-Computer Interaction 6(CSCW1) http://dx.doi.org/10.1145/3512983.
  • Tong L., Lindeman RW. and Regenbrecht H. (2022) Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction. Frontiers in Virtual Reality 2 http://dx.doi.org/10.3389/frvir.2021.798306. (Journal Articles)
  • Wang Y, Chang F, Wu Y, Hu Z, Li L, Li P, and Yao S. (2022). Multi-Kinects fusion for full-body tracking in virtual reality-aided assembly simulation. International Journal of Distributed Sensor Networks 18(5). https://doi.org/10.1177/15501329221097591
  • Wen E., Kaluarachchi TI., Siriwardhana S., Tang V., Billinghurst M., Lindeman RW., Yao R., Lin J. and Nanayakkara S. (2022) VRhook: A Data Collection Tool for VR Motion Sickness Research. In UIST 2022 – Proceedings of the ACM Symposium on User Interface Software and Technology http://dx.doi.org/10.1145/3526113.3545656. (Conference Contributions – Published)
  • Wu Y., Lukosch S., Lukosch H., Lindeman R., McKee R., Fukuden S., Ross C. and Collins D. (2022) Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. In Workshop Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00172.
  • Zhang J., Dong Z., Bai X., Lindeman RW., He W. and Piumsomboon T. (2022) Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.672537. (Journal Articles)
2021
  • Alnajjar F., Bartneck C., Baxter P., Belpaeme T., Cappuccio M., Dio CD., Eyssel F., Handke J., Mubin O. and Obaid M. (2021) Robots in Education An Introduction to High-Tech Social Agents, Intelligent Tutors, and Curricular Tools. 220. http://dx.doi.org/10.4324/9781003142706.
  • Alnajjar F., Obaid M., Bartneck C., Baxter P., Belpaeme T., Cappuccio ML., Dio C., Eyssel F., Handke J. and Mubin O. (2021) Roboter in der Bildung Wie Robotik das Lernen im digitalen Zeitalter bereichern kann.
  • Bartl A., Jung S., Kullmann P., Wenninger S., Achenbach J., Wolf E., Schell C., Lindeman RW., Botsch M. and Latoschik ME. (2021) Self-avatars in virtual reality: A study protocol for investigating the impact of the deliberateness of choice and the context-match. In Proceedings – 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021: 565-566. http://dx.doi.org/10.1109/VRW52623.2021.00165.
  • Bartneck C. (2021) The Laws of Robotics. The Human-Robot Interaction Podcast (17) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2021) The Science Beyond the Horizon. The Human Robot Interaction Podcast 18 Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) About the Book. SpringerBriefs in Ethics: 1-3. http://dx.doi.org/10.1007/978-3-030-51110-4_1.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Application Areas of AI. SpringerBriefs in Ethics: 71-81. http://dx.doi.org/10.1007/978-3-030-51110-4_9.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Autonomous Vehicles. SpringerBriefs in Ethics: 83-92. http://dx.doi.org/10.1007/978-3-030-51110-4_10.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Ethics in AI and Robotics: A Strategic Challenge. SpringerBriefs in Ethics: 101-104. http://dx.doi.org/10.1007/978-3-030-51110-4_12.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Military Uses of AI. SpringerBriefs in Ethics: 93-99. http://dx.doi.org/10.1007/978-3-030-51110-4_11.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Privacy Issues of AI. SpringerBriefs in Ethics: 61-70. http://dx.doi.org/10.1007/978-3-030-51110-4_8.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Psychological Aspects of AI. SpringerBriefs in Ethics: 55-60. http://dx.doi.org/10.1007/978-3-030-51110-4_7.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Responsibility and Liability in the Case of AI Systems. SpringerBriefs in Ethics: 39-44. http://dx.doi.org/10.1007/978-3-030-51110-4_5.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Risks in the Business of AI. SpringerBriefs in Ethics: 45-53. http://dx.doi.org/10.1007/978-3-030-51110-4_6.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Trust and Fairness in AI Systems. SpringerBriefs in Ethics: 27-38. http://dx.doi.org/10.1007/978-3-030-51110-4_4.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) What Is AI? SpringerBriefs in Ethics: 5-16. http://dx.doi.org/10.1007/978-3-030-51110-4_2.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) What Is Ethics? SpringerBriefs in Ethics: 17-26. http://dx.doi.org/10.1007/978-3-030-51110-4_3.
  • Belter, M., Lukosch, H. (2022). Virtual Reality Games for Children with ADHD in Formal Education. In: Dhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (eds) Gaming, Simulation and Innovations: Challenges and Opportunities. ISAGA 2021. Lecture Notes in Computer Science, vol 13219. Springer, Cham. https://doi.org/10.1007/978-3-031-09959-5_18
  • Clifford RMS., Engelbrecht H., Jung S., Oliver H., Billinghurst M., Lindeman RW. and Hoermann S. (2021) Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer 37(1): 63-76. http://dx.doi.org/10.1007/s00371-020-01816-6.
  • Consalvo, M., & Phelps, A. (2021). Getting through a Tough Day (Again): What Possum Springs Says about Mental Health and Social Class. American Journal of Play, 12(3), 338–362.
  • Fonseca X., Lukosch S., Lukosch HK. and Brazier F. (2021) Requirements for Location-based Games for Social Interaction. IEEE Transactions on Games http://dx.doi.org/10.1109/TG.2021.3078834.
  • Fonseca X., Slingerland G., Lukosch S. and Brazier F. (2021) Designing for meaningful social interaction in digital serious games. Entertainment Computing 36 http://dx.doi.org/10.1016/j.entcom.2020.100385.
  • Freese M. and Lukosch HK. (2021) The Funnel of Game Design – Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11988 LNCS: 170-180. http://dx.doi.org/10.1007/978-3-030-72132-9_16.
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2021) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education http://dx.doi.org/10.1007/s10798-021-09669-3.
  • Jung S., Li R., McKee R., Whitton MC. and Lindeman RW. (2021) Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. IEEE Transactions on Visualization and Computer Graphics 27(5): 2669-2680. http://dx.doi.org/10.1109/TVCG.2021.3067773.
  • Kanithi P., De Ruiter NJA., Amma MR., Lindeman RW., Butler APH., Butler PH., Chernoglazov AI., Mandalika VBH., Adebileje SA. and Alexander SD. (2021) Interactive Image Segmentation of MARS Datasets Using Bag of Features. IEEE Transactions on Radiation and Plasma Medical Sciences 5(4): 559-567. http://dx.doi.org/10.1109/TRPMS.2020.3030045.
  • Keijsers M., Bartneck C. and Eyssel F. (2021) What’s to bullying a bot? Correlates between chatbot humanlikeness and abuse. Interaction Studies 22(1): 55-80. http://dx.doi.org/10.1075/is.20002.kei.
  • Keijsers M., Kazmi H., Eyssel F. and Bartneck C. (2021) Teaching Robots a Lesson: Determinants of Robot Punishment. International Journal of Social Robotics 13(1): 41-54. http://dx.doi.org/10.1007/s12369-019-00608-w.
  • Kniestedt I., Gómez Maureira MA., Lefter I., Lukosch S. and Brazier FM. (2021) Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games. In Proceedings of the ACM on Human-Computer Interaction 5(CHIPLAY) http://dx.doi.org/10.1145/3474663.
  • Kniestedt, I.; Lefter, I.; Lukosch, S. & Brazier, F. M.; Re-framing Engagement for Applied Games: A Conceptual Framework; Entertainment Computing, 2021, 100475
  • Kuijpers A., Lukosch H. and Verbraeck A. (2021) The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11988 LNCS: 160-169. http://dx.doi.org/10.1007/978-3-030-72132-9_15.
  • Kumarapeli D. (2021). [DC] Privacy in VR: Empowering Users with Emotional Privacy from Verbal and Non-verbal Behavior of Their Avatars. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 715–716. IEEE. doi: 10.1109/VRW52623.2021.00240.
  • Li RC., Jung S., McKee RD., Whitton MC. and Lindeman RW. (2021) Introduce Floor Vibration to Virtual Reality. In Proceedings – SUI 2021: ACM Spatial User Interaction 2021 http://dx.doi.org/10.1145/3485279.3485299.
  • Lukosch, H., Bekebrede, G., & Freese, M. (2021). Systems Engineering Master: Game Design Project (SEN9235). In Ferdig, R.E., Baumgartner, E., & Gandolfi, E. (eds.): Teaching the Game, Vol. 2. Carnegie Mellon University: ETC Press, 581-594.
  • Lukosch S. and Lukosch H. (2021) Situationsbewusstsein in Augmented und Virtual Reality Simulation Games. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-Interaktion, Springer Vieweg, Wiesbaden. http://dx.doi.org/10.1007/978-3-658-32795-8_24.
  • Manferdelli G., Mastropietro A., Denna E., Kniestedt I., Mauri M., Civiello M., Lukosch S., Rizzo G. and Porcelli S. (2021) Physical Activity Promotion and Coaching to Support Healthy Ageing. Research for Development: 147-160. http://dx.doi.org/10.1007/978-3-030-72663-8_9.
  • Marchal M., Yang X., Peck T., Steed A. and Lukosch S. (2021) Message from the Program Chairs and Guest Editors. IEEE Transactions on Visualization and Computer Graphics 27(5): V. http://dx.doi.org/10.1109/TVCG.2021.3067835.
  • McKenzie T., Morales M., Lukosch S. and Hoermann S. (2021) Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry. In 2021 IEEE/ACM Joint 15th International Conference on Software and System Processes (ICSSP).
  • Phelps A. and Egert C. (2021) Game Syllabi. In Ferdig R; Gandolfini E; Baumgartner E (Ed.), Game Syllabi, Pittsburg, PA: ETC Press.
  • Phelps, A., Bowman, N.D., Consalvo, M., and Smyth, S. (2021) Streaming Small Shared Spaces: Exploring the Connectedness of the Physical Spaces of Microstreamers and their Audience. The 22nd Annual Conference of the Association of Internet Researchers (AOIR2021). Philidelpha, PA.
  • Phelps A., Consalvo M. and Bowman N. (2021) Streaming Into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework.
  • Phelps, A., Egert, C., & Cloutier, A. (2021). MAGIC Production Studio (IGME-580). In Ferdig, R.E., Baumgartner, E., & Gandolfi, E. (eds.): Teaching the Game, Vol. 2. Carnegie Mellon University: ETC Press, 400-413.
  • Reuter C., Aal K., Beham F., Boden A., Brauner F., Friedrich F., Fuchs-Kittowski F., Geisler S., Gennen K. and Herrmann D. (2021) Die Zukunft sicherheitskritischer Mensch-Computer-Interaktion. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-Interaktion, Springer Vieweg, Wiesbaden. http://dx.doi.org/10.1007/978-3-658-32795-8_31.
  • Rusch, D.C. and Phelps, A. (2021) Games of the Soul. In A Ludic Society by Denk, et al. (pp. 102–126). Donau-Universität Krems, Universitätsbibliothek. ISBN-13: 978-3903150720
  • Rusch, D.C. and Phelps, A. (2021) The Witch’s Way. video game. Juried selection for the International Conference on Interactive Digital Storytelling (ICIDS2021), Tallinn, Estonia.
  • Rusch, D.C. and Phelps, A. (2021) The Witch’s Way: A Transformational Story Adventure: Theorizing a Model for Existential, Transformative Game Design via the Creation and Analysis of an Experimental Sample Work. Foundations of Digital Games 2021 Conference (FDG21). Games & Demos. Winner of 2nd place for best-of-show award.
  • Sandoval EB., Brandstatter J., Yalcin U. and Bartneck C. (2021) Robot Likeability and Reciprocity in Human Robot Interaction: Using Ultimatum Game to determinate Reciprocal Likeable Robot Strategies. International Journal of Social Robotics 13(4): 851-862. http://dx.doi.org/10.1007/s12369-020-00658-5.
  • Schwägele S., Zürn B., Lukosch HK. and Freese M. (2021) Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation. Simulation and Gaming 52(3): 364-365. http://dx.doi.org/10.1177/10468781211006752.
  • Slingerland G., Kooijman J., Lukosch S., Comes T. and Brazier F. (2021) The power of stories: A framework to orchestrate reflection in urban storytelling to form stronger communities. Community Development http://dx.doi.org/10.1080/15575330.2021.1998169.
  • Steed A., Takala TM., Archer D., Lages W. and Lindeman RW. (2021) Directions for 3D User Interface Research from Consumer VR Games. IEEE Transactions on Visualization and Computer Graphics 27(11): 4171-4182. http://dx.doi.org/10.1109/TVCG.2021.3106431.
  • Suárez G., Jung S. and Lindeman RW. (2021) Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills. Frontiers in Virtual Reality 2 http://dx.doi.org/10.3389/frvir.2021.658561.
  • Tong L., Lindeman RW. and Regenbrecht H. (2021) Viewer’s role and viewer interaction in cinematic virtual reality. MDPI Computers 10(5) http://dx.doi.org/10.3390/computers10050066.
  • van Haaften MA., Lefter I., Lukosch H., van Kooten O. and Brazier F. (2021) Do Gaming Simulations Substantiate That We Know More Than We Can Tell? Simulation and Gaming 52(4): 478-500. http://dx.doi.org/10.1177/1046878120927048.
  • Wagner, J., Moger, D., Consalvo, M., and Phelps, A. (2021) “Helping Grandma Home: Spiritfarer’s Progressive Treatment of Older Adults During COVID-19” in Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning by Davidson, Fay, Fernandez-Vara, Pinckard and Sharp. (Eds.) ETC Press, Carnegie-Mellon University. https://press.etc.cmu.edu/index.php/product/wellplayed-retrospective/
  • Wang Y., Wu Y., Jung S., Hoermann S., Yao S. and Lindeman RW. (2021) Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR. IEEE Sensors Journal 21(16): 17947-17961. http://dx.doi.org/10.1109/JSEN.2021.3082988.
  • Wardaszko, M., Meijer, S., Lukosch, H., Kanegae, H., Kriz, W. C., & Grzybowska-Brzezińska, M. (eds.). (2021). Simulation Gaming Through Times and Disciplines: 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers (Vol. 11988). Springer Nature.
  • Wheeler SG., Hoermann S., Lindeman RW., Ghinea G. and Covaci A. (2021) Content-rich and Expansive Virtual Environments Using Passive Props as World Anchors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3489849.3489947.
  • Wheeler SG, Engelbrecht H and Hoermann S. (2021) Human Factors Research in Immersive Virtual Reality Firefighter Training: A Systematic Review. Front. Virtual Real. 2:671664. doi: 10.3389/frvir.2021.671664
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2021) Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction. Frontiers in Virtual Reality 2: 10. http://dx.doi.org/10.3389/frvir.2021.641296.